2000 AD Online Forum

2000 AD => Suggestions => Topic started by: Pete Wells on 08 January, 2006, 08:10:01 PM

Title: Too cool to kill...
Post by: Pete Wells on 08 January, 2006, 08:10:01 PM
Okay, so at the moment I'm addicted to Prince of Persia 3 on my PC. The lead character is incredibly cool, swashbuckling around, leaping from rooftop to rooftop, swordfighting, somersaulting and flipping on poles and even sliding down walls using his dagger in a curtain, pirate stylee.

He has longish black hair and a little goatee and is presently arguing with another consciousness within himself. It is at this point that I have decided that this is the perfect Nikolai Dante game (except for the setting obviously!) and has made the game all the cooler!

So there we go folks, until the Rogue Trooper game is with us, there's a cool Nikolai Dante game to whet our appetites! When Rogue is out, perhaps Rebellion might like to blatently rip off the PoP series and give us an exceptionally cool Dante game!

Pete.
Title: Re: Too cool to kill...
Post by: Bolt-01 on 08 January, 2006, 08:17:07 PM
A Dante game?

That is a good idea.

Bolt-01
Title: Re: Too cool to kill...
Post by: Woolly on 08 January, 2006, 08:43:26 PM
ABC Warriors!
Title: Re: Too cool to kill...
Post by: The Amstor Computer on 08 January, 2006, 10:10:02 PM
How about:

The VCs - a RTS blending Starcraft & Homeworld. Take the war to the enemy, from epic space combat all the way down to boots-on-the-ground Geek-hunting.

The Block - a Sims-alike focused on a single Mega-City One block. Name your own, keep it running, deal with perps holed up on floor 320, handle relationships with Justice Department - but watch out for the random cataclysms that strike the Big Meg. How would you cope with a tower full of rapidly regressing cits? What do you do when the Dark Judges pick your block for the beginning of a new assault on Mega-City One?

Harry Twenty - Point 'n click adventure on the High Rock. How are you going to escape the orbiting prison?

Supersurf - It's the sport of the future, in your living room! Lead your skysurfer from the Grot Pot leagues in Mega-City One to the glories - and perils - of the next major Supersurf in Oz.

Anything but another damn FPS...
Title: Re: Too cool to kill...
Post by: Funt Solo on 08 January, 2006, 11:15:58 PM
That idea for The Block is an absolute corker!

Like SimWhatever, it has the potential to be highly addictive.  What about the relationship with neighbouring blocks - watch out for enemy citi-def teams planting explosives underneath your block, or troggies breaking in from the undercity.  And all the epic disasters you mention would work really well, I think:  from Block Mania to rad-flea infestations; the Apocalypse War to Necropolis - you wouldn't be short of disasters to inflict on your creation.

Mind you, it would be a bit of a bummer if you got nuked out just for forgetting to install a sonic cannon.
Title: Re: Too cool to kill...
Post by: Buddy on 09 January, 2006, 07:06:31 AM
I always thought Sim Mega City would make a fantastic game.

There is a Sim Block game in existance already - but without the judges of course.
Title: Re: Too cool to kill...
Post by: ThryllSeekyr on 11 January, 2006, 06:27:11 PM
The Block Wars game would be great idea, but would it be possible to play as Cheif Judge from the halls of Justice.

Based at the Hall of Justice, sending squads of Judges of varing ranks ( According to how they are upgraded.) to swoop on Perps, also be able to re-enforce with the Speicalist Med/Psi/Tech/Wally/HeaveyWeapons/Holocaust/Riot Judges & Clean Up crews if they are needed. With access to Lawmasters ( Upgradable to Zippers), Pat Wagons, H-Wagons ( A excellent opportunity for suppling reinforement and moving large squads of Judges.) Judges will be expected to subdue & arrest perps using Holding Posts ( Something that should have been inplemented in that Dredd Vs Death game.) until Pat-wagons arrive rather then killing them outright. This should be penalised if resorted to often leading to penalties.

Judge Dredd, Anderson, Hershey, Giant would make good hero units that can only be called in extremly dire situations. Something like that.

Has anyone played the Dredd Vs Death game & thought well done when they first started playing but began to see it for what it truly was . Another clone of Doom.

I didn't really think Herhsy was meant to be a Chief Judge.
 
How about a computer RTS version of 'Gangs of Mega City One'.  

Title: Re: Too cool to kill...
Post by: Funt Solo on 11 January, 2006, 06:55:38 PM
I think an RTS in the mold of Warcraft / Starcraft would work well in a MC-1 setting - although there's not much in the way of open ground - that would be the main issue.  Be difficult to give a sense of height.

There's also the thing that Judging is a constant battle:  there's no real end point.  You'd need scenarios, I guess:

Helltrekkers
Sov Invasion (a la Apocalypse War)
The Pit
Title: Re: Too cool to kill...
Post by: Satanist on 11 January, 2006, 07:19:18 PM
GTA : Mega City One, you know it makes sense.
Title: Re: Too cool to kill...
Post by: ThryllSeekyr on 12 January, 2006, 07:19:47 PM
OH yeah. Great idea.

Actualley with the way GTA works, it would be a great basis for alot of 2000Ad inspired games.
Title: Re: Too cool to kill...
Post by: ThryllSeekyr on 12 January, 2006, 08:16:36 PM
As for a Mega City One RTS game, based on Warcraft/Stracraft.

I would be thinking more along the lines another RTS game I had once played. It had two human factions fighting against each other in futuristic Sci/Fi enviroment and the involvment of a Alien faction that turns up. The backdrops and scenery on some of the populated worlds look like they would do Mega City One justice. You put your troops inside buildings and the highrises for defence & added tactical advantage. There is also a huge upgradable dropship ( Looks abit like the dropship from 'Aliens.)' that delivers re-inforcements, drops them off and flies back, & if it has been fitted with guns, it will shoot enemies enroute. Unfortunitly I forget the name of this game, but I played the demo once & was impressed.

The problem with Warcraft/Starcraft is that they involve the constuction of entire buildings on a sometimes barren landscape enviroment. I think this would be  alittle unrealistic in terms of being within the Mega City. The Halls of Justice and the Academy of Law have already been built. You wouldn't have to rebuild them as part of the game. Though it would be fun to design a city block, perhaps in a Editor.

Also like the system of no-resourse gathering & controlling ground in 'Dawn of War'. The look of that game would be vervy suitable to a Mega city look as well.  Cursed Earth & Parts of the Undercity.  If you care to ignore the base building, though it wasn't to the same extent as it was in those Blizzard games. But I did like the way you could build upgradable guns over control points. I could almost imagine putting down Holding posts, Electrical-Cordons & a Sonic Cannon in similar manner.

Howabout a mesh of this game & the other one I mentioned.

As with the problem of lack of open ground and creating the sence of many tall buildings and their feeling of depth. Making everyting in the foreground appear transparent or cut away would allow for that without obscuring all the action as well.  Just like in the Sims Two Game.

Scenerios for the Judges, yeah. Though their work is never ending, I think they would get short periods of down time atleast. But have a scenerios, in single player campaign or skirmish that for instance would go like this' Control a disturbance between Block houses such & such and Block So & So and then report back to HQ.'