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General Chat => Games => Topic started by: ukdane on 21 July, 2009, 08:57:58 PM

Title: Strontium Dog RPG
Post by: ukdane on 21 July, 2009, 08:57:58 PM
Hot on the heals of Mongoose's August Dredd RPG release...

Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller (http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller)


There are also a couple of Free Downloadable Previews. http://www.mongoosepublishing.com/home/series.php?qsSeries=51 (http://www.mongoosepublishing.com/home/series.php?qsSeries=51)
Title: Re: Strontium Dog RPG
Post by: COMMANDO FORCES on 21 July, 2009, 09:17:17 PM
Strontium Dog as well. I am perplexed now, I was always going to buy all the Dredd stuff but should I buy all these ones as well.
My poor wallet :'(
Title: Re: Strontium Dog RPG
Post by: Richmond Clements on 22 July, 2009, 02:12:36 PM
Ohhhhh! Interesting...
Title: Re: Strontium Dog RPG
Post by: KingdomOfAdventure on 22 July, 2009, 02:37:18 PM
There are rumours of an ABC Warriors supplement and a Halo Jones one...  I fear for the latter and pray they do an amazing job of the former.
Title: Re: Strontium Dog RPG
Post by: COMMANDO FORCES on 22 July, 2009, 02:38:30 PM
Oh my God, it's getting worse.....
Title: Re: Strontium Dog RPG
Post by: TordelBack on 22 July, 2009, 02:44:05 PM
Quote...a Halo Jones one...

Monstrous!  Still...

Career options:

Aqua-boppette (benefit: speak cetacean).
Unemployed Shopper (benefit: second hand dota).
Sockless Hostess (benefit:  contacts, algae baron).
Drunk (benefit: catsblood never runs dry).
Soldier (Tour 1 benefit: thumb-to-eye combat; Tour 2 benefit: age does not increase for this tour).
Slutty NCO (benefit: starship with free-lunch drive).


Title: Re: Strontium Dog RPG
Post by: Richmond Clements on 22 July, 2009, 02:51:01 PM
Some of it seems to be (semi) offical:

QuoteSerious thought is beginning to be given to an ABC Warriors RPG, powered by Traveller, natch

http://blog.mongoosepublishing.co.uk/index.php?blog=2&title=end_of_the_week_1&more=1&c=1&tb=1&pb=1
Title: Re: Strontium Dog RPG
Post by: ThryllSeekyr on 22 July, 2009, 05:31:07 PM
Quote from: ukdane on 21 July, 2009, 08:57:58 PM
Hot on the heals of Mongoose's August Dredd RPG release...

Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller (http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller)


There are also a couple of Free Downloadable Previews. http://www.mongoosepublishing.com/home/series.php?qsSeries=51 (http://www.mongoosepublishing.com/home/series.php?qsSeries=51)


How does the "Traveller" game system compare to D20 or any other popular system?

From what I 've read of it, I'm not really impressed, but I happen to have read here......

http://en.wikipedia.org/wiki/Kevin_Siembieda (http://en.wikipedia.org/wiki/Kevin_Siembieda)

The person whos contributed to "Traveller" also happens to be the president of the  Palladium role playing game.

As I said before, I had a funny feeling that the Palladium Rules system would be a neat way of adapting everything 2000AD to the role playing game medium.

It's only apity that that gaming company have lost a lot of money through embezzlement.
Title: Re: Strontium Dog RPG
Post by: KingdomOfAdventure on 22 July, 2009, 05:35:12 PM
Kevin Siembieda has nothing to do with Traveller.  Marc Miller (not the comics one) however is 'father' of Traveller.
It's nothing like the Palladium system and is very very simple to play (unlike the Palladium system).
All the info is here - http://en.wikipedia.org/wiki/Traveller_(role-playing_game)
Title: Re: Strontium Dog RPG
Post by: ThryllSeekyr on 22 July, 2009, 05:50:28 PM
Your right about that 8)

You must have posted while I went back and edited my last message above :D

I just edited it to say that he's contributed to 'Traveller' rpg as well.

It says in the wiki that he's done art work and perhaps cartogapghy for the other game.

He's well known for all the concept sketch's you;ll find in just about all of the Palladium books.

Of course, I guess that doesn't mean theres much of a connection between both systems.

As for the "traveller" game system rules. Maybe they are simple and thats why I don't like them.

I'm abit of geek for pages filled with charts, stuff like that and  I guess thats why I like game systems such as RoleMaster. a good example. great game despite having to go thrpough a lot books to play it properly.

As I said earlier I played a game or two using the Palladium rules and while I never known them well enough to run a game myself. I was quite satified with character creation and game play. Which was simple enough and interesting at the same time.
Title: Re: Strontium Dog RPG
Post by: Dash Decent on 23 July, 2009, 02:47:19 PM
Quote from: ukdane on 21 July, 2009, 08:57:58 PM
Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller (http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller)

That's an interesting cover.  Johnny & Wulf look computer generated rather than drawn.  I wonder if that's a clue that there's a Stront game in the making.
Title: Re: Strontium Dog RPG
Post by: ThryllSeekyr on 24 July, 2009, 12:43:16 PM
I had a look at the generic "Traveller" character sheets. and wasn't impressed. They are very simple, the statistics listed there are just Str,Dex,Edurance,Int,Education,Social. Not much more complex than what you might find in a "Fighting Fantacy" novel.

http://www.mongoosepublishing.com/home/detail.php?qsID=1546&qsSeries=Traveller (http://www.mongoosepublishing.com/home/detail.php?qsID=1546&qsSeries=Traveller)

Well thats just my opinion.

The funny thing about "Travellar" rules is that they are meant for the "Traveller" universe and now their rules sytem is making room to accomadate Judge Dredd and "Strontium Dog".

I wonder if they are still calling the game "Traveller". Like the "Traveller" rules for "Judge Dredd" and so on.

It's a shame that there isn't a generic "2000AD" game rules system. Sort of like the "Dicemen" systwem, but more complex.

I wonder if both the "Judge Dredd" and "Strontium Dog" universe will spill over into actual "Traveller" univerce as they might spill over into each others?





Title: Re: Strontium Dog RPG
Post by: Richmond Clements on 24 July, 2009, 01:00:03 PM
QuoteThey are very simple, the statistics listed there are just Str,Dex,Edurance,Int,Education,Social. Not much more complex than what you might find in a "Fighting Fantacy" novel.


QuoteIt's a shame that there isn't a generic "2000AD" game rules system. Sort of like the "Dicemen" systwem, but more complex.

Mmmmm...
Title: Re: Strontium Dog RPG
Post by: TordelBack on 24 July, 2009, 01:18:45 PM
Traveller's relative simplicity in terms of pure stats is probably one of its strengths, Thryllseekr - almost any character can be summarised as a simple string of numbers, which is handy for the referee/GM.  

However, an enormous degree of complexity can be added to each character in the creation process through the Careers system, to the extent that character generation can almost be considered a separate and rather fun solo game (especially for armchair RPGers like myself).  You can choose to start the game young,  poor and inexperienced, or old, slower and more skilful (ohhh baby[/BarryWhite]) and  in the old days, characters regularly died during this process by taking just one combat tour too many in an effort to secure a better pension or better aptitude with heavy weapons.  The current edition has rolled back from this fatality element, but it still exists as an option.  

A lot of people would have concerns that this particular strength of Traveller is going to be lost entirely in the Dredd version, where most Judges should follow a very similar career path.  Instead, we might expect the same unlikely alliances of Med Judges, Tek Judges, Psi Judges and Street Judges as characterised the Games Workshop version, just to allow some player diversity.  But we live in hope.


Title: Re: Strontium Dog RPG
Post by: Dog Deever on 24 July, 2009, 02:12:03 PM
Didn't Traveller start off as a generic science fiction game though? Wasn't it only later versions that added the setting?
I'm asking because I don't know much about it- never played it and don't know anyone who has.
I'm totally unfamiliar with any of it's rule systems.
From the small amount I've read on it, I always thought it would be too simplistic (though this is just ignorant assumption rather than informed opinion). I never much cared for RPG's that were very simplistic and I couldn't be arsed with the 'overcomplex' ones like classic Runequest and D20.

It's something I think games manufacturers only rarely get right. Too complex and it gets too much like work- too simple and it's either lacking in scope or else you have to do loads of additional work to add to it, then it becomes too much like work.

Like someone else said- I don't get much chance to play anything anymore- but I still buy some books and supplements and have a read.
Title: Re: Strontium Dog RPG
Post by: TordelBack on 24 July, 2009, 04:00:04 PM
I can't swear to its deep history, but Traveller was in its 'little black book' form when I played it as a lad (fadó, fadó), and it was essentially rules for a generic SF setting, with plenty of nods to Niven, Anderson  and Asimov already in place.  I think this was later formalised as 'the Imperium', but the roots seemed to be there.
Title: Re: Strontium Dog RPG
Post by: Bouwel on 24 July, 2009, 04:26:51 PM
As I haven't touched a RPG in many, many years I idly flicked through this thread until I noticed the Traveller comments.

I too have the little black books (many, many of them) and I was astounded to see it still in print and that the new books retail at twenty-five quid a pop! Many happy memories of playing this over a terribly un-productive year in 6th form college back in 1983-84. I recall a fun time was had playing a Traveller/RuneQuest crossover game that essentially went You see some Marines and they're armed with *BOOM*...Oh, you're dead.

I guess I should have a dig in the lock-up and see if I still have the books stashed away somewhere. Further comments will follow if I find anything.

-Bouwel-
(Who always played Aslan, which explians a lot really)
Title: Re: Strontium Dog RPG
Post by: Dandontdare on 24 July, 2009, 07:44:05 PM
I recently found my old traveller books that had been in the loft for twenty odd years (minus book 2 - wonder who I lent that to...GRRRR!) along with my own Strontium Dog adaptation - no £25 sourcebooks here, just three pages bashed out on old manual typewriter!

(http://i531.photobucket.com/albums/dd359/anaconda888/traveller001.jpg)
Title: Re: Strontium Dog RPG
Post by: Bouwel on 24 July, 2009, 08:44:55 PM
Those certainly look like the one's I have.

For the moment torrential rain has stopped any chance of getting to the lock-up but it's on my to-do list.

-Bouwel-
(Your parents must have been posh; I never had a typewriter!)
Title: Re: Strontium Dog RPG
Post by: TordelBack on 24 July, 2009, 08:59:19 PM
The days of my life I spent two-finger typing up RPG adventures on my Mum's old typewriter are positively terrifying to recall.  I recently re-encountered a three-ring binder containing an entire D&D campaign in single-space no-margins, on both sides of what appeared to be hand-cut pieces of paper, complete with half-page-width gaps left for miniscule maps, diagrams and awful NPC portraits.  WTF was I thinking!

(Well, probably I was thinking just how much fun I'd be having with my friends and my brother come the Friday night game, and I was right - it was fab, and the hard work helped them be so.  Plus any investment of time can be set against the fact that my future wife was a role-player, and thus cunningly disguised GM favouritism may have eroded her defences somewhat.  Probably worth at least -5 on her Save versus Horny Nerd.  None of which addresses the key question: why did I TYPE the bloody things?).
Title: Re: Strontium Dog RPG
Post by: Dog Deever on 24 July, 2009, 10:55:23 PM
Oh yeah- definitely agree- there was a time when all that hard work was what it was all about- there weren't as many AD&D supplements around and most shops up in the Northern Wastes didn't stock anything anyway. It was all done 'by hand' and it was great. Now I don't get time to play let alone anything else- fuck, I have A wife, four kids, 3 jobs, 7 pets, a band and I do a little bit of fanzine doodles. Oh, and the Internet!

It's all I can do to fit sleeping and eating in jus'-noo!

I did introduce my kids to RPG's (not in the rocket launching sense, though) and one of them is quite keen on zombie survival-fest "All flesh Must Be Eaten". Not played it myself but I'd imagine it's fun for a while then gets a bit samey.
I do think I'm a bit long in the tooth to learn the D20 system properly though-it's too complicated with too much number-crunching.
Title: Re: Strontium Dog RPG
Post by: ThryllSeekyr on 25 July, 2009, 12:15:51 AM
Well it seems that "traveller" has abit of following here and Dantondare must be stoked that a "Strontium Dog" RPG is being made acccording to the rules of this game alone. After you've done this yourself many years before. Unless you the one who's now working on it. You must be surprised at the coinicdence.

Did I mention how much I enjoy playing the two to three gaming sessions of "RoleMaster" despite the gamemaster having to juggle throught neaerly a dozen manuls at the time. The game did involve alot tables abd charts and if you roled high on on table, thenyou had to referr to another table which need to be rolled on alos. Sometimes in another bokk. Often you would have to several books opend infront of you at the time. The game master did didn't could tolorate this for more than few games and sole me all his books for eighty dollars AUD. I still have them. The were original RoleMaster rules also, not the newer ones that were published in the mid to late ninties.  When I foirst played they gave me pre-generated character. A duelist, who couldn't proficiently fight more than one opponent at a time. We had some with the the game mechanics of combat. Where you could randomly hit body parts with interesting results. The chance to radomly decapitate you opponent was always there. You would referr to different table separately for your class, physical stats, type of weapon, just so you don't disembowle some beastie  only weilding a toothpick. That was half the fun. For another game I had spent extencive time generating another character. A type of rapier weilding dandy, like one of the famed Mucketeers. Having talent for poetic inspiration. Alot of social skills had some randomly rooled up backgrond skills such as bonus for throwing hand held weapons which combined with chosen skills such as throwing melle weapon. Which seemd pretty cool for me at the time. Sadly I never got as far as starting that game. Such was the complications of playing "RoleMaster" 




















.













Title: Re: Strontium Dog RPG
Post by: TordelBack on 25 July, 2009, 12:41:26 AM
Quote...thenyou had to referr to another table which need to be rolled on alos.

TS, are you typing from the far side of the room again?   ;)
Title: Re: Strontium Dog RPG
Post by: ThryllSeekyr on 29 July, 2009, 08:27:34 PM
QuoteDeever Dog.....

I don't get much chance to play anything anymore- but I still buy some books and supplements and have a read.



Sounds like me. There was tme when I used to share a house with people I used to game with. Since that time I have purchased a cfew AD&D books which used alot, but I also brought rules for other gaming systems. Avalon's Hill's "Tales From the Floating Vagabond" and White Wolf's Werewolf the Appocalpse" which I brought most of the books for during that time. I never played any of those games, expcet once at a gaming convention and few games of "Vampire  The Masqurade"

Since we have gone our separate ways regarding our living arrangements. We have stopped playing those games. Well, Atleeast I have. I just haven't been moving in the same social cirlces with for quite a while. About ten years atleast.

For while there, a few years, I had been part of gaming social club just before year 2000. When it had closed down a short while after I had stopped going there.

If I purchase any game rules theese days. It's mainly for the reading. That would dtwenty Slaine and Judge Dredd as well as Rune Quest Slaine. I don't think I would be playing any of those games. I But I enjoy the reading the rules.


QuoteTordelback wrote...

TS, are you typing from the far side of the room again?   


Alot of the time I type n th e wireless keyboard while lying on the bunch of cushions that I can only loosely call a bed. On th e far side of the room from my  moniter. The distnace is barely two to three metres away. Well, they say you shouldn't sit too  close to the screen.

My main problem is that the scroller for the textbox on this message board keeps scrolling backup if I try to type anything further than a page. If you get myy meaning. It's a weird glithc, and I 'm not sure if it has more to do with my set-up or the changes on the website. Though it's like typing blind.