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General Chat => Creative Common => Topic started by: Kev Levell on 23 September, 2010, 09:16:03 AM

Title: Google SketchUp
Post by: Kev Levell on 23 September, 2010, 09:16:03 AM
Earlier in the year, after being told numerous times that SketchUp was an immensely useful tool, I decided to spend some time getting to grips with it.
It is a very easy, intuitive program to use and is FREE to download (http://sketchup.google.com/)!

I won't go into details, but, I've built (still work in progress actually) some MC-1 roadways and vehicles for a strip I'm doing for Zarjaz.

(http://2.bp.blogspot.com/__HDuLFUg18A/TJpV8oXXZWI/AAAAAAAACEM/iye3u-PfqVo/s700/Mega_City_One_Kev.jpg)
huge 6317 x3342px zoom-able version (http://fc01.deviantart.net/fs70/f/2010/265/8/e/sketchup_mega_mega_city_one_by_kevlev-d2z9g40.jpg)

I also built a lawmaster a while ago... rookie mistakes have been including too much detail, because these are only intended as under-lays to work over in ink.

(http://1.bp.blogspot.com/__HDuLFUg18A/TC3xzSTcxbI/AAAAAAAAB-w/J9p1TxOhtqQ/s700/lawmaster.jpg)
fly-around video (http://www.youtube.com/watch?v=fbOnJdb1lQ4)

The other massive, advantage is there is a whole 3D warehouse (http://sketchup.google.com/3dwarehouse/) where you can download useful reference models that other people have built.

The value of the ability to move around a model and frame shots really can't be underestimated. I recently did a DPS for Murky Depths and built a very simple church and graveyard and used it to try out more dramatic compositions...

(http://1.bp.blogspot.com/__HDuLFUg18A/TJsHX6YMehI/AAAAAAAACEY/8Aiaf5rErS8/s700/church_n_yard.jpg)

In short, I'd recommend this as a simple, quick and effective way to take the labour out of tricky perspectives, certainly for things you need to draw multiple times from lots of different angles...
To use the exported jpegs effectively as underlays you need to export at a fairly high resolution which can take time, and then also fiddle a bit in photoshop too before you really have the under-lay you need, but I still think it's still slightly quicker than constructing it with traditional perspective drawing techniques.

I'd be interested to see other people's screen grabs, should they decide to get to grips with SketchUp, hopefully, this thread would be a nice place to do that.
Title: Re: Google SketchUp
Post by: Colin YNWA on 23 September, 2010, 09:44:34 AM
Loving those Mopads!

That looks like it'd be fun even for none artie types.
Title: Re: Google SketchUp
Post by: Kev Levell on 23 September, 2010, 09:54:41 AM
Quote from: Colin_YNWA on 23 September, 2010, 09:44:34 AM
Loving those Mopads!
Thanks Colin!

Quote
That looks like it'd be fun even for none artie types.

That's the thing, it doesn't require any art skills. You can build things to scale and measure things - a friend has used it to plan shelves in his house...

It's worth also seeing Jon Hodgson's SketchUp posts (http://scotchcorner.blogspot.com/search?q=sketchup) on Scotch Corner.
Title: Re: Google SketchUp
Post by: johnnystress on 23 September, 2010, 11:59:53 AM
amazing!
Title: Re: Google SketchUp
Post by: Professor Bear on 23 September, 2010, 01:53:47 PM
Nice work, Kev!

I hate to be one of those grumpy old fuckers*, but I did download a previous version of Sketchup - the one that explained everything in 14 easy play-along steps - and thought it was the bee's knackers.  Until it asked me to update - like a fool I did so and the setup changed and the little footprints disappeared from the tool tray.  Previously, you could use that icon to 'walk' virtually around your model without going through walls and that, so you'd always have a sensible, not overly-dramatic view/angle that was a great perspective reference, but now there's just drag and rotate options, which aren't terribly precise and you often end up inside objects.

I do use it still, though, and the only advice I can really offer is that it might be worth taking time to make a few texture map jpegs both for the model and for dragging into the eventual artwork.  Also try to group items as componants in case you have to move them around or delete them to get a better view.  It also makes cloning stuff a lot easier for models like Kev's Meg, where you can get away with copying the odd vehicle a few times without impacting too badly on file size - dunno about anyone else, but any model over 3mb on my PC and it tends to freeze and hang.


*  This is a lie.
Title: Re: Google SketchUp
Post by: Emperor on 23 September, 2010, 02:13:49 PM
Can we see any of your Sketchup work Prof B?
Title: Re: Google SketchUp
Post by: Kerrin on 23 September, 2010, 07:52:44 PM
I'd seen the Lawmaster before Kev, it's awesome, that Mega City scene is unbelievable though. The amount of design in the vehicles alone, is jaw-dropping.
Title: Re: Google SketchUp
Post by: Emperor on 23 September, 2010, 08:19:08 PM
Quote from: Kerrin on 23 September, 2010, 07:52:44 PM
I'd seen the Lawmaster before Kev, it's awesome, that Mega City scene is unbelievable though. The amount of design in the vehicles alone, is jaw-dropping.

I do hope you are looking at this and thinking "3D Fattie Tank".
Title: Re: Google SketchUp
Post by: Kowalsky (formerly JudgeGumpty) on 23 September, 2010, 08:48:47 PM
Have to agree with Kevlev it is a very intuitive and fun tool to experiment with and getting better too.
Title: Re: Google SketchUp
Post by: Adrian Bamforth on 23 September, 2010, 09:15:49 PM
I had a go with Google Sketchup a few months ago and tried to make a 3D map of the College I work at. It was very intuitive to use though I recall because it had no 'grid' or measurement system, doing things like putting in interior walls and making them meet the ceiling proved impossible. As it's all done by eye there are always cracks. Definitely good for knocking things up quickly by eye (as the name might suggest) but not good if you need things to fit together perfectly.
Title: Re: Google SketchUp
Post by: dyl on 23 September, 2010, 11:20:55 PM
There is a measurement system Ade you can enter how far to push/pull things in the box on the bottom right.
I dunno what it is but sketchup just always drives me mad I find it completely un-intuitive! Maybe it's because I'm just too locked into 2d drawing. I'd love to get good at 3d as I can see it would be a huge help, I do use it for the sketchup library where using vehicles and weapons can come in really handy.
Title: Re: Google SketchUp
Post by: BMB on 24 September, 2010, 12:16:57 AM

I've been using Sketchup with my comic Kranburn and its been a very handy tool. It takes me a while longer the first time I have to 'build' a new set but once that's done I can simply move around and make exports as necessary. Its been great for key locations like the rooftop town etc.

Or reoccurring vehicles I build basic models, then plonk them into the set file. To get scale right, I'll sometimes grab a top down pic of the location via Google Earth and then lay that down in Sketchup like a carpet that I put the models onto.

I also find though on some of my larger builds the PC really starts to chug.

Your Lawmaster is insane! I make very basic models that you're making me feel ashamed about now! :P For comparison here is one I made for a submission I wanted to do:

(http://i30.photobucket.com/albums/c308/BMB-AUS/Kranburn/dreddbikeSmall.png)

Couple of car models:

(http://i30.photobucket.com/albums/c308/BMB-AUS/Kranburn/caddySmall.jpg)

(http://i30.photobucket.com/albums/c308/BMB-AUS/Kranburn/1936Small.jpg)

And a basic example of shelter models into a panel thingy:

(http://i30.photobucket.com/albums/c308/BMB-AUS/Kranburn/p36p2Custom.png)

Title: Re: Google SketchUp
Post by: Professor Bear on 24 September, 2010, 12:27:11 AM
If it helps, Ade, you can lock movement along the horizontal or vertical axis by holding down the arrow keys while dragging objects.

Quote from: Emperor on 23 September, 2010, 02:13:49 PM
Can we see any of your Sketchup work Prof B?

Don't have any.  I make up roughly what I need as basic shapes, PrintScreen and ctrl+v a screen grab into the pic and then wing the details.

edit: a bit like what BMB seems to be doing.
Title: Re: Google SketchUp
Post by: staticgirl on 28 September, 2010, 03:20:58 PM
I downloaded that ages ago but I'm having such difficulty using it. I just don't easily think in 3D. Even when I did my art foundation course I was no good at the installations and sculptural projects - they were all flat as pancakes. I'm continuing to try through as I suspect there'll be a Eureka moment at some point when I 'get' it and it would be so useful when I do.
Title: Re: Google SketchUp
Post by: Emperor on 28 September, 2010, 04:07:24 PM
Kev has been showing off more of his incredibly detailed Sketchup models:

http://kevlev.blogspot.com/2010/09/sketchup-overkill.html
Title: Re: Google SketchUp
Post by: Colin YNWA on 28 September, 2010, 05:06:02 PM
Man he gives good mo-pad. That's really quite astonishing. The amount of interior detail is incredible, want to move it!
Title: Re: Google SketchUp
Post by: BMB on 29 September, 2010, 01:42:51 AM
That mopad makes me weep. I'm never posting a Sketchup model again.  :o
Title: !
Post by: Darren Stephens on 29 September, 2010, 08:57:20 AM
That mopad is superb. Looks like its straight from the manufacturers presentation!  :lol:
Title: Re: Google SketchUp
Post by: IAMTHESYSTEM on 29 September, 2010, 11:23:03 AM
That Mo Pad is just amazing. I keep thinking Industry has lost a fine creator but we in the illustration world have gained a great illustrator. Power to your PC KevLev. :D

Only just downloaded Google's free Sketch Up so must try to get to grips with it.
Title: Re: Google SketchUp
Post by: Tobin_F on 10 October, 2010, 03:01:20 AM
(http://1.bp.blogspot.com/_RP4snd6h1ak/SVbVrG5o2jI/AAAAAAAAAFI/SFtqTx_rhE8/s400/Downshot.jpg)

Hello all, I'm new here. This is an older piece. This background is my favorite part of an animated film I did as a student project. The wallpaper was inspired by the artist Glenn Barr. Nothing says psychosis like 70s wallpaper!

This was the first time I used Sketchup to get a background. I will never get as insanely good as a lot of what I'm seeing above. I'm about to embark on learning 3D Studio Max. If all goes according to plan, I should be insane inside of a year!
Title: Re: Google SketchUp
Post by: Steven Denton on 10 October, 2010, 01:25:43 PM
I've been following your work in sketch up on your blog Kev. It looks fantastic, your designs are outstanding and I'm sure the strips you are working on will benefit from the shear amount of work that will have gone into the backgrounds. It's enough to make mw want to fire up my pc and switch on the nearest 3d app! Blender looks ideal for doing background perspective underlay's, maybe I will give it a go sometime.

I used to build 3d backgrounds in Cinema 4D (a really old version I bought in 2001) but I found I was getting more and more obsessed with the detail, eventually going from background layouts to rendered textured background images. After it took me 8 months to finish a 6 page story for Futurequake I Decided to put my 3D programs away and dray it all by hand. then I got creative block and pretty much all I can do now is colour!
Title: Re: Google SketchUp
Post by: Lucifal on 26 October, 2010, 06:10:31 PM
You'll be able to see the fruits of Kev's graveyard scene in the pages of Murky Depths #14, launching in a couple of weeks. It was the basis for his illustration of Stone by Neil Beynon. You can pre-order from the MD website.
Title: Re: Google SketchUp
Post by: NeilFord on 31 October, 2010, 02:51:17 PM
Great stuff, the mopad model is just... WOW. I hadn't realised how useful the warehouse area had become, perfect for gun refs etc.
Title: Re: Google SketchUp
Post by: John Caliber on 31 October, 2010, 04:17:23 PM
Quote from: staticgirl on 28 September, 2010, 03:20:58 PM
I downloaded that ages ago but I'm having such difficulty using it. I just don't easily think in 3D.

I'm good at physical sculpture, but Sketchup is the only 3D package I can manage (another program too me three hours to model a cylinder with very simple attachments - then it crashed!). Sketchup is superb; I can't believe why the most expensive alternatives didn't make this kind of effort years ago. It takes mere minutes to lay out a whole neighbourhood of Mega-City One buildings and roadways.