Rebellion have got to be working on this, haven't they?
I hope it uses the 'behind character' perspective like their Rogue Trooper game rather than a FPS view like Dredd vs Death.
Or they could give you the choice with a zoom option.
V
Rebellion is currently working on NeverDead, which looks awesome. So, I don't think they're making a Dredd game at the moment, at least in house.
I think neverdead is out this year, and then they are doing sniper elite sequel. I think. I would really love to see a Dredd game, it would only have to be your standard shoot 'em up, but it would be awesome because you are Judge Dredd.
It would be foolish not to make one really.
Movie games always, always suck..
Batman Arkham Asylum was excellent brilliant, but it based on Comic/Cartoon....
wondering if they do same style of game with Dredd?
Lego star wars, indy, harry potter don't suck! neither do, im told, ghostbusters, transformers 2, and all the star wars games. And the first two spider-man movie games are brilliant.
Mind you, im going on the word of an eight year old- and watching him play.
No idea other than the above- i dont play videogames, other than to help out my boys.
SBT
Quote from: MR. ELIMINATOR on 02 October, 2011, 04:24:43 PM
It would be foolish not to make one really.
That depends on the cost and how quickly it needs to done.
With the exception of TF2, all those other games were made with the luxury of time. Tie in games usually have less time to develop their product than the movie does, so are generally lacking..
Quote from: Michaelvk on 02 October, 2011, 10:45:50 PMTie in games usually have less time to develop their product than the movie does, so are generally lacking..
But the upshot is that with 'shovelware' expectations are usually much lower. I've bought some tie-in games under the impression they were likely dire but worth a punt because of their low price and connection to something else I had an interest in, and I'm rarely
that disappointed by shovelware except in silly ways, like Captain America: Super Soldier's terrible script, or Terminator: Salvation's unbalanced and random difficulty.
A downloadable version of the multiplayer games from Dredd vs Death would be an option for Rebellion, I would have thought. The game itself doesn't hold up well these days, but as a downloadable budget FPS multiplayer I would give it a go.
Quote from: SmallBlueThing on 02 October, 2011, 09:18:38 PM
Lego star wars, indy, harry potter don't suck! neither do, im told, ghostbusters, transformers 2, and all the star wars games. And the first two spider-man movie games are brilliant.
Mind you, im going on the word of an eight year old- and watching him play.
No idea other than the above- i dont play videogames, other than to help out my boys.
SBT
Now theres an idea.... Dredd Lego...hhhmmm
Quote from: Michaelvk on 02 October, 2011, 07:18:58 PM
Movie games always, always suck..
i dunno, i rather enjoyed "quantum of solace"
Quote from: mogzilla on 03 October, 2011, 10:34:51 AM
Quote from: Michaelvk on 02 October, 2011, 07:18:58 PM
Movie games always, always suck..
i dunno, i rather enjoyed "quantum of solace"
I preferred Goldeneye, both versions of it.
Quote from: PsychoGoatee on 02 October, 2011, 03:49:56 PM
Rebellion is currently working on NeverDead, which looks awesome. So, I don't think they're making a Dredd game at the moment, at least in house.
I realise it takes a lot of resources to make a game, but would Rebellion only have one team working on one game at a time?
Quote from: Michaelvk on 02 October, 2011, 10:45:50 PM
Tie in games usually have less time to develop their product than the movie does, so are generally lacking..
Hmm. On the one hand, I would've thought Rebellion, who are well & truly in the computer games business, would be all over developing a tie-in, given the publicity that will come from the movie & the fact they don't need to cut in a third party to do it. I'd have also thought that they would've had some access to the script as it was approved and revised in order to at least think about the story they need to recreate &/or puzzles that could be implemented in that environment, cutting out some of the time factor.
On the other hand, I do understand that they would need to make everything look the same as in the movie - Judge uniform, guns, characters, etc - and that they couldn't even design parts of the game until they understood what the environment looks like (the Peachtrees layout & look). Also I take on board that the comment above was made by the PR droid and sounds like an explanation of why one is not being done.
If Rebellion are not doing a game, I wonder if it may have been outsourced to a third party software house, though that sounds a bit egg-on-chin to me.
Quote from: Goaty on 02 October, 2011, 08:09:09 PM
Batman Arkham Asylum was excellent brilliant, but it based on Comic/Cartoon....
wondering if they do same style of game with Dredd?
Arkham Asylum was very well done - I'd also love to see a Dredd game with this kind of style and detail.
It would be an opportunity missed if they haven't done/considered it. The more fantastical aspects of Dredd could have a place there too, somewhat satisfying the fans disappointed by the 'reality' of the movie.
Besides, even if it wasn't a comic or a movie, Dredd seems perfect for a game, and now I'm wondering why it wasn't done before. Seriously perfect.
Super star wars for the snes was out standing also love the Aliens arcade game,ghostbusters for the xbox 360 ps3 is great fun! i would be happy with dredd vs death 2 first game was great :)
I thought that the Dredd Vs Death game was quite tedious for gameplay and the graphics were a bit ropey. I'm sure that it was rushed out sooner than it should of been as more testing needed to be done on it. However Rogue Trooper is a superb game and one I enjoyed immensely.It seems that a lot of tie-in games are all about the demands of the movie producers most of the time and are generally given little timespan for testing properly as they have to be in the shops before or to coincide with release dates thus hamstringing development.
QuoteI thought that the Dredd Vs Death game was quite tedious for gameplay and the graphics were a bit ropey. I'm sure that it was rushed out sooner than it should of been as more testing needed to be done on it.
Hmm, yes. One of my abiding memories of the game was that jumping while standing in a descending lift would cause falling damage. Sloppy. I found the character models very ugly - especially the model of Dredd, which appeared to be a weak mishmash of Bisley and Ezquerra's designs. It seems unforgivable when Rebellion have so many wonderful artists on their books. Imagine if all the character models had been designed by, say, Henry Flint or Kev Walker...
It also bugged me that the lawgiver was rather poorly implemented, and was quickly discarded in favour of generic shotguns and machine guns. It always seemed obvious to me that the entire game should have been designed around the lawgiver's capabilities - the player gradually unlocking the different ammunition types and firing modes through the game, certain combinations of which would be required to bring down specific enemies - stun rounds for non-lethal takedowns, a combination of incendiary and boing rounds for the Dark Judges and so on. Could have been a good hook that distinguished Dredd Vs Death from the competition.
By far the biggest gripe was the downright weird decision to have Dredd fighting zombies and vampires for the most part, when the devs clearly had so many cooler and more interesting situations and adversaries from the comics to choose from (Sov Judges, futsies, Block wars, Mechanismo droids etc etc). What made this all the more baffling was that some of these
were in the game, but only in the Timesplitters-style 'arcade' challenges...