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General Chat => Games => : Rusty 28 August, 2018, 03:23:05 PM

: Cyberpunk 2077
: Rusty 28 August, 2018, 03:23:05 PM
This looks amazing. But what particularly struck me is the aesthetics and the design of certain things. Remind you of something? Check it out.

https://www.youtube.com/watch?v=euqbMkM-QQk
: Re: Cyberpunk 2077
: IAMTHESYSTEM 28 August, 2018, 04:12:51 PM
The bad, mad Meg [and Dredd] was an influence on this for sure. Looks fantastic but I might have to upgrade my Computer to play it. My machine slowed down terribly with Fallout 4, so I doubt it could handle this even on low polygons.
: Re: Cyberpunk 2077
: Krakajac 29 August, 2018, 04:48:48 AM
Lots of character customization options available too.  Perhaps a Lenny Zero or Galen DeMarco inspired character could be on the cards?  Aimee Nixon? :)

...and in a perfect world, we might see mods down the track allowing Judges and Lawmasters. :)
: Re: Cyberpunk 2077
: GrudgeJohnDeed 29 August, 2018, 02:10:32 PM
Yeah, this game looks insane. Can't get rid of that nagging feeling that I wish it was Dredd though. Not that I would let that spoil it for me! Hey maybe they'll lose the CyberPunk licence at some point and 2000ad could partner up with them :)

...and in a perfect world, we might see mods down the track allowing Judges and Lawmasters. :)


..Hadn't thought of that! Looks like I need to sell my car to buy a beefy PC!!! Hoping I can put the old Ryo Hazuki model in Shenmue 3 too
: Re: Cyberpunk 2077
: Sandman1 30 August, 2018, 06:49:11 PM
The gameplay reveal really did inspire the imagination... I almost expected to see a judge drive by when the player strolled down the sidewalk. And that megabuilding seems to function like a tower block from MC-1. My sky-high hopes for a great game didn't dwindle. 
: Re: Cyberpunk 2077
: Dredd Head 31 August, 2018, 07:50:20 AM
The game looks great and I trust CDPR to deliver, The Witcher series was unbelievable
: Re: Cyberpunk 2077
: Rusty 31 August, 2018, 06:09:35 PM
The yellow van chase section, and they even have an inhaler drug that slows down time. Looking at the aesthetic, I'd imagine that this is what 'Dredd' would have looked like had that film had a couple million more added to its budget. When the TV show finally does arrive, I expect it'll look very similar.
: Re: Cyberpunk 2077
: Sandman1 02 September, 2018, 05:27:44 PM
Looking at the aesthetic, I'd imagine that this is what 'Dredd' would have looked like had that film had a couple million more added to its budget. When the TV show finally does arrive, I expect it'll look very similar.

I feel like Dredd's world is based on a more dystopian sci-fi aesthetic, while the environment in this game is more imbued by a twisted carnival feeling. A setting with social complications and the struggle against a sole oppressor, in relation to technology gone haywire and fickle power structure (corporations and temporary governments).   
: Re: Cyberpunk 2077
: JOE SOAP 02 September, 2018, 05:55:02 PM
"Last but not least, it was openly admitted that a lot of inspiration for the game’s ‘megabuildings’ came from Judge Dredd. As they said earlier, these are huge, multilevel skyscrapers inhabited by all sorts of people and filled with content. Nonetheless, most of the action in Cyberpunk 2077 will take place in the ever-bustling streets of Night City."

https://wccftech.com/cyberpunk-2077-shooting-counterstrike/

The article refers to this filmed interview with the developers where they mention the 2012 Dredd film as an influence (turn subtitles on):

http://www.youtube.com/watch?v=VJKhlmX2zhQ&t=43m41s
: Re: Cyberpunk 2077
: Rusty 05 September, 2018, 08:58:59 PM
It was obvious, wasn't it? I'm surprised very few people are actually mentioning it either. I think Digital Foundry did, but no one else. Everyone seems to be comparing it to obvious stuff like Deus Ex and Blade Runner, but it's definitely got more Dredd in there than those two.
: Re: Cyberpunk 2077
: Krakajac 06 September, 2018, 09:16:57 AM
Even Dr DisRespect mentioned the similarity betwen Cyberpunk 2077 and the Dredd movie.  Apparently (when he was a level designer), he suggested a COD level that involved moving through a single Peachtrees style building.