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Messages - Barrington Boots

#1216
Games / Re: Gamebooks
09 May, 2022, 12:37:58 PM
So, a quick diversion - being too scared to once again cross the Threshold of the Earl of Drumer, I instead returned to the Way of the Tiger to play the second book in the series, ASSASSIN!. This was another brand new read for me: I must have played the first book in the WotT series, Avenger, dozens of times and always loved it.

The books join together to form a coherent story: I'm the totally cool Ninja known as Avenger and in the last book I lived up to this moniker by avenging my father by killing off the villainous trio of Manse the Deathmage, Honoric, Marshal of the Legion of the Sword of Doom and Yaemon, grandmaster of the monks of the Scarlet Mantis, thus preventing a plot to bind my god, Kwon the Redeemer, in Inferno. There are no stats in this book but, as it follows on directly from my playthrough of Avenger, I begin with Kwon's Blessing, giving me slightly better fighting skills and an extra Ninja discipline. I am skilled in the deadly disciplines of Poison Needles, Arrow Cutting and Climbing, and my bonus skill (new for this book) is Acrobatics.

The tale opens evocatively as the previous one ended, with my standing over the fallen body of Yaemon on the rainswept rooftop of Quench-Heart keep. I have recovered the sacred scrolls of Kettsuin and am charged by Kwon to return them to the Temple of the Rock on the Island of Tranquil Dreams. And then immediately the adventure starts, with soldiers charging up the stairs and an immediate need to get out of dodge.
Fighting this many guys would be suicide, so using my ninja skills I flip over the wall and begin scaling the sheer surface. This may not have been the smartest move as the soldiers below pepper me with arrows: I am skilled enough to avoid them but have to duck in through a window. This is where the first callback to the previous book happens: I've been here previously, killing the denizens and freeing prisoners, so I know the terrain and am able to rush down the stairs and towards an escape route and exit the keep.
Free, I decide to push on to the city of Druath Glennan to take an opportunity to rest, but after stopping at an inn (presumably out of my ninja garb) for breakfast I am ambushed by a force the Monks of the Scarlet Mantis. Using my acrobatics I escape but by now it seems I am hunted at all turns, leading me to attempt to lose pursuit in the forbidding Goblins Teeth Mountains.

Turns out the Goblins Teeth Mountains are infested with none other than Goblins: foul creatures who, it seems, worship some kind of Lovecraftian horror. I soon find myself in their tunnels, slinking about, but before long I am spotted by a sharp-eyed little Goblin nipper and once again the pursuit is on. This is where it all starts going wrong for me: I duck into a doorway but end up being trapped by the Goblins in a tunnel swiftly filling with water. With no escape I am forced to call upon Kwon for aid (this is a one-use reward for beating the previous book), enabling me to escape this fate only to find myself facing something far worse: an appalling Shoggoth-like entity, all eyes and tentacles, dwelling deep beneath the mountain on Goblin sacrifices - evocatively shown by a half-digested Goblin hanging from a rope above it, missing legs like something from Deep Star Six. Remembering my training I am able to resist the horrible lure of the primordial thing - my poison needles buy me a second and I am able to use my acrobatics to escape, fleeing up the rope the Goblins used to deliver their own sacrifices to the creature.

This is my final encounter in the mountains: I break free of their oppressive embrace and strike out towards the Sea of the Star. My pursuers do not seem to be close, but I have a new problem to consider: a terrible black rash spreading across my chest and arms. I encounter a hapless group of crusaders battling an undead warlord: this is my first dice-fuelled fight of the book and a very nasty one, but I prevail and in return they assist with both the wounds I have suffered and the plague I picked up in the Goblin tunnels, although it looks like I miss out on a powerful artifact. I take my leave of the adventurers and head East towards the port, sticking to the woodlands in case I am still pursued where I battle and slay members of the Legion of the Sword of Doom, carrying orders to kill me, and reach the port of Harith and am immediately waylaid by three infamous killers - a friend of whom I killed in the previous book. I swiftly down two of them (non-fatally) without dice rolls, which is  lucky as a poor defense roll sees the third stick his sword into my lung for a massive 8 damage and before the fight can continue a new challenger approaches in the form of some hideous cross between Mortal Kombat Goro and a centipede. Although this fight looks horrific on paper, which the enemy rocking a huge number of hit points and technically able to kill me with one hit, I use a technique learned in the previous book to down it in reasonably short order, leaving me battered and bleeding but triumphant - or am I? Defeating this horror has, it seems, opened a portal between my world of Orb and THE VOID. Oops...

My next stop is the port of Wargrave Abbas where I am able to stop over at a temple of Kwon and learn of the city and it's guilds of swordmasters and assassins - but these are evil assassins, who kill for money and not to rid the world of evil (unlike me). Here I am given the opportunity to head over to the assassins guild to learn some new techniques but this seems a daft move: I am proved right when an assassin attempts to take my life within the walls of the temple itself but I deflect their blade with my arrow cutting skills. The killer escapes, and I make my way by boat to the Island of Plenty, meeting friendly faces along the way. Here I agree to assist the Daiymo in battle: I am delayed by a recue sidequest, but when I arrive he has won his battle anyway and we have a lovely dinner together - all looks well for my journey home, but my sense of hope is misplaced. I awake at night with a terrible feeling of wrongness. Silently I slip of my room, checking in with the guards and all seems well... but is it? I cannot shake the feeling of wrongness and retracing my steps I find the guards murdered by methods not unlike my own. A dangerous game of cat and mouse ensues, one I sadly lose as the rival ninja, a follower of the deadly Way of Scorpion, steals up behind me and slips a garotte over my neck, ending me the ay I have ended so many others.

This book absolutely ruled. It's packed with world building detail - I probably said this when discussing Avenger! but with these early FF books we're just starting to get hints of a coherent world, but here the world of Orb feels fully formed and the writing is peppered with detail irrelevant to the adventure itself but really bringing the surroundings to life. The writing is really strong throughout. There's plenty of callbacks to the previous book - not just the plot but other nice little nods and returning characters, both major and minor. The concept of legging it back home is totally different to the first books quest for revenge, and in the early chapters I really did feel under pressure to escape. I'm a huge fan of the fight mechanic, and the book is also very generous with its Endurance (Stamina) recovery which means it can have a number of small set pieces where your life feels seriously in danger before topping your health up again and moving on, avoiding the slow stamina drain of FF. In short it all feels rather epic and I can't wait to have another crack.
#1217
Games / Re: Gamebooks
09 May, 2022, 12:37:17 PM
They're beauties. I hope we're still on this board in a few years time so we can hear how they go down with your daughter.
#1218
Prog / Re: Prog 2280 - High-Octane Sci-Fi Action!
09 May, 2022, 08:57:46 AM
FWIW I gave this Regened and one other to some kids (not mine) who read the Phoenix and the Beano, and they said it was 'alright' - they liked Lowborn High and wanted to read the next bit. They had zero interest in any of the 2000ad legacy strips / characters.
Not saying that's how all children would react, but interesting for me to get feedback from a genuine child.
Funt and IP make some excellent points here. I have a lot of problems with Regened myself, but just have to trust Rebellion know what they're doing here.
#1219
Games / Re: Gamebooks
09 May, 2022, 08:52:07 AM
I cut my gamebook teeth on those CYOA books, lovely to see them again. But look at those FF books - first editions? Glorious. Ace dice too!
#1220
I'm with IP on this: Ant Wars is alright, but can't really see how it can't be better than Mayflies which has been just two episodes, months apart. And doesn't have any giant ants in it.
#1221
Some of these I can't remember reading!

In no particular order:

-   Pandora Perfect
-   Splorers
-   Lowborn High / Enemy Earth

Lowborn and Enemy Earth sneak onto the list based on promise of being something interesting. Full Tilt I thought was alright in the regular Prog but didn't like it's brief showing in Regened so misses out.
#1222
Pains to vote against that Carlos art, but Shakara is the stronger thrill for me.
#1223
Prog / Re: Prog 2280 - High-Octane Sci-Fi Action!
04 May, 2022, 04:07:03 PM
My first prog not to be a week late for months and it's a Regened one. Ho hum. Anyway, here's my take:

Very nice work on the cover but a shame it has no relevance to the Dredd story inside.

Cadet Dredd – As with previous Cadet Dredds, I believe this is the weakest thing in the comic. It sits between two worlds (adult Dredd and a more sanitised all-ages version) whilst scoring in neither, it requires knowledge of backstory that isn't explained, and the story isn't even that interesting.

Lowborn High – I think the concept of a sort of council house Hogwarts is a good one. Bright attractive art, diverse cast and a neat theme, this one feels like a winner to me for the Regened concept and I wouldn't be surprised if this is the next one to get a longer run.

Future Shock – Thought this was a good future shock, I agree with broodblik that it's the best one we've had in Regened to date. Had the end taken a negative twist rather than a positive one it could have run in the regular prog. I very much liked the fridge, too.

The Unteachables – This was nothing special but if it's a setup for more stories then it works. For me the best bit was the substitute teacher fighting her way through the wasteland to get to the school. Whilst not normally my thing, the artwork was cheerful and seems very reminiscent of what I see my nephew and neice reading.

Chopper – Very much not a fan of this sanitised reimagined version of Chopper. No more of this please. Outside of existing 2000ad readers Chopper isn't enough of a recognisable name, imo, to be worth doing 'young Chopper' stories and they leave a bad taste. However this was better than the last young Chopper strip and the story was ok.

I've definitely had worse Regened reads!
#1224
Mean Machine for me here too.
#1225
Games / Re: Gamebooks
04 May, 2022, 10:37:58 AM
Also this really bugged me: why is one type of wine drugged and not the other? And the same for only one of the post-dinner digestifs?
Given the implication is that I've been manipulated into the house (wrong directions / ghostly car crash) and that the evil Earl is going to use me as a sacrifice, you'd think it'd be easier to just drug everything on my plate and knock me right out rather than see which I take and risk me wandering about opening doors at random.
#1226
Games / Re: Gamebooks
04 May, 2022, 10:34:39 AM
Dare you enter the HOUSE OF HELL? I did, and it didn't end well! Read on!

My starting stats:

Skill 12 (yes!)
Stamina 20
Luck 10
Fear 8

The adventure begins with me stranded in the rain and looking for shelter in the titular hellhouse. Approaching the house, sodden and miserable, I see a light on at the rear of the property and squelch round to see if I can alert anyone there instead of ringing the main doorbell and waking the house up. There are two men in the kitchen, but their conversation is decidedly odd and a little sinister. To be honest it's at this point I should resign myself to a night in the car, but instead I decide against trying to enter here and go back round to the front where the butler coolly invites me in. As I wait in the hall I pass the time by examining the portraits only to get a horrible shock when one speaks to me! Dire warnings are imparted - not least against wine...

Before long Christopher Lee arrives with his butler and offers me dinner and a glass of brandy, which I drink, restoring my shaken FEAR score to its maximum. I'm offered a choice of wines, but I heed the portraits warning. Oddly the Earl joins me for a midnight roast dinner and tells me about his family history. I choose to follow my meal with cheese and coffee, which is the wrong choice as next thing I know I'm waking up bound in a strange room. HELP!

I'm soon free, but not without cutting myself badly on the broken windowpane. Thankfully the Earl has forgotten to lock the door, so I slip out onto the landing and head left. The Balthus room sounds unpleasant, as does the Diabolus room, so I avoid them. Looking out the window I receive a mysterious message. It seems that some - force - here in the house is trying to aid me? Returning to the landing I secure a sharp kitchen knife and some garlic, which comes in handy when I encounter a VAMPIRE. Luckily, I just chuck the garlic at him and escape via a scooby doo style revolving wall door and then a magic mirror, eventually ending up in the kitchen. Someone has left keys on the stove but when I grab them it turns out the stove is on - I burn my hand on red hot keys, my scream attracts the house residents who pile onto me. I am captured and meet an undefined but certainly sticky end.

For my second attempt I decide to restart after I picked up the knife. This time instead of going to face the vampire I return to the landing and continue creeping about: trying doors at random I getting a horrible shock when I open a door and a body falls out on me. When I've calmed down, I find another sinister barred bedroom where I look out the window, only to get an even nastier shock when I see a familiar face on a hanging corpse outside the window! By now my heart is pounding in my chest and my fear score at dangerous levels. I decide against going to bed (why would I even do this?) and instead return to prowling the corridors where I discover the Abbadon room. Remembering the clue I had earlier I enter and try to wake its sleeping occupant only to discover this is another corpse: the shock brings my Fear total to 8 and I die on the spot. My adventure ends here.



It's been a long time since I've had a bash at House of Hell. As a kid I really did NOT like this book: whilst not scary per se, I found the theme and art unpleasant and the book frustratingly hard. In particular I seem to recall there's no way to save the innocent district nurse, despite a friendly ghost telling you that you should, and if you try you get a slightly sneering 'you deserved that' paragraph before insta-death which rather stung.

Playing it now, I'm more into the theme - I prefer a fantastical one, but I'm more into the horror concept now than I was back then and approached it thinking I might appreciate it more. I'm not sure it's especially well executed however: looking at it critically it's a bit of a mishmash of Hammer Horror tropes all kind of stuck together and I think it would work better if it stuck to one concept - eg. the Satanists and / or the haunted house- and didn't bother with stuff like zombies or the vampire who seems very out of place. It reminded me of the first Resident Evil game where the plot is zombies and experiments but also there's stuff like a giant snake because we need to get more monsters in.
I really don't like the FEAR mechanic at all.

I still don't like the art: I've got more time for Ian Miller's cover but I find the interior art both grotesque and unevocative.

Mechanically it's definitely a book that needs mapping as I was quickly lost in the maze of rooms upstairs. It did seem quite fitting and interesting that up to both deaths I didn't face a single combat and in a way that's quite nice after the very hard fights in IotLK and CotSW. I seem to remember however that this book is amazingly difficult to complete.

Having gone to the trouble of completing every other book so far via multiple playthroughs and maps I should do the same here but it's the first book where I find myself not really interested in doing so. Having recently played the Night Shift gamebook I have to say that did the whole concept a lot better, both thematically and mechanically, (in fairness HoH was published 35 years prior to Night Shift). Will I return to the house? Probably. Perhaps mapping it out will reveal it's secrets and it's charm to me.

I always thought this was one of the most highly regarded FF books so it's interesting to see a few other guys here come out and say they don't like it either: I'd be interested to know why.
#1227
I'm not a fan of Regened and ideally I'd prefer it not to mess with my Prog schedule, either by existing independently or not existing at all. But it seems like it's essential to the Progs survival, so with that in mind I'm going for Yes, keep it as it is 4 regen progs and 46 regular progs a year - I can easily live with it if it's securing the future of the comic and bringing in new readers.
#1228
Games / Re: Gamebooks
03 May, 2022, 02:41:39 PM
You shame me.

I kind of figure that this might be my last serious run at these books (not for any sinister reason - just that my enthusiasm will definitely wane at some point also) and therefore I'd like to see the end of as many of them as possible.
I think of the nine I've played here, the only ones I've done first time have been Scorpion Swamp and Starship Traveller. I'm not sure many of them can be done without max stats, but skipping the battles in CotSW did make me feel a bit dirty...
#1229
Games / Re: Gamebooks
03 May, 2022, 11:47:50 AM
Incoming in a sec!
I'm been impressed with your restraint on giving up after death - I've finished all of mine so far, even if I've had to skip fights to do it (Snow Witch) or die over and over again until I have a good map (Dungeon)...
#1230
Books & Comics / Re: Placebo Judge Dredd Strip
03 May, 2022, 11:46:06 AM
Quote from: Dark Jimbo on 03 May, 2022, 11:01:59 AM
Blerugh. Much worse - Placebo and their fans beat up the Dark Judges.

Aargh

Quote from: Link Prime on 03 May, 2022, 11:05:04 AM
So you're sayin that it all breaks down at the role reversal?

AARGH