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Messages - Bad Andy

#796
Games / Re: Urban Dead - Necronauts..........
27 April, 2006, 06:09:34 AM
Those are two hard zombies - I just got butt fucked the instant I made it in there, got infected and had to heal myself. Closed doors and did a wee bit of barricading though before my AP ran out.


Don't think it will save the five dudes left in there though.
#797
Games / Re: Urban Dead - Necronauts..........
26 April, 2006, 08:01:22 PM
You certainly have slips.

I've applied.
#798
Games / Re: Urban Dead - Necronauts..........
26 April, 2006, 05:53:30 AM
I've only just discovered something. I'm not sure if it is because I am dumb, but I doubt I am alone.

It's a real Wrath of Khan moment.




You






can






move






diagonally...!


That piece of information could have come in so much more useful a couple of weeks ago.
Brian McClair is currently dicking around in Spracklingbank without any real strategy for raising AP.
#799
Games / Re: Urban Dead - Necronauts..........
20 April, 2006, 05:15:08 AM
Just done 12 searches at Giddings Mall and found precisely nothing. Arsebiscuits.

There's about 200 survivors in there though...
#800
Games / Re: Urban Dead - Necronauts..........
19 April, 2006, 10:51:23 PM
I'm in the warehouse above the Mall too - Brian McClair rocks.
#801
Games / Re: Urban Dead - Necronauts..........
18 April, 2006, 09:45:19 PM
The Sacred Ground Policy is a movement to convert ALL Cemeteries in Malton to Revive Points. This will provide several revive points in every Suburb that do not require any research or notification per area.

Spraypainted Revive Point messages will no longer be strictly required, because it will be understood throughout Malton that ALL Cemereries are no-kill zones. If someone covers your revive point message currently - new folks to your area will not know it is a revive point. The ensuing slaughter comes out of lack of knowledge as opposed to malice.

Link: http://wiki.urbandead.com/index.php/Sacred_Ground_Policy" target="_blank">Wiki explainy thing

#802
Games / Re: Urban Dead - Necronauts..........
18 April, 2006, 09:33:18 PM
Sounds interesting. The only thing is, some of our members are zombies.

I think the non-zombie members should go with a brain splash while the zombie members can work on either getting a revive or hiding!

I wonder if the sacred grounds policy will spare any wannabe revivees from the cull?
#803
Games / Re: Urban Dead - Necronauts..........
15 April, 2006, 07:51:58 PM
It will say: 'You are dead' and you will have to spend 10AP standing up.
#804
Games / Re: Urban Dead - Necronauts..........
15 April, 2006, 06:43:48 PM
DXB have you put that in about the 'Zombie Street Team'? Now that's funny.

All we need now is endorsement from our favourite Phil Mitchell look-a-like and the undead can go into all of Malton's libraries and put his books in more prominent positions.
#805
Games / Re: Urban Dead - Necronauts..........
14 April, 2006, 03:35:48 AM
Well we've all died and been revived at least once, so we're not short of revivalists at the moment.
#806
Games / Re: Urban Dead - Necronauts..........
14 April, 2006, 03:09:49 AM
I've started to build a good store of points hitting other zombies,so when I'm alive again I can but rhe skill to revive players.

You're in sunshine! In fact you're all in. Click on your name below the map and edit profile. Where it asks for group just put Necronauts.

A lot of us are in Peppardville/Pitneybank at the moment.
#807
Games / Re: Urban Dead - Necronauts..........
13 April, 2006, 11:30:32 PM
Hello?

Why can't I post?
#808
Games / Re: Urban Dead - Necronauts..........
13 April, 2006, 11:29:39 PM
Apparently wirecutters were used to open junkyards, but as all junkyards are open now they are useless.

I've added a bit of history to the wiki page. Feel free to change it - just thought it'd be nice to have a little flavour on there.
#809
Tease
#810
Books & Comics / Re: Button Man
13 April, 2006, 07:47:42 PM
I personally thought the History of Violence film was better than the comic.

I don't see how they would, but if they were to improve Button Man too... wow! What a film.