Yeah, I think the Rift is a hard sell for the masses - I'm not sure how Sony's offering compares, which is what Rebellion is developing Battlezone for I believe.
The Vive seems like a lot of grief - setting up sensors and clearing space.
The GearVR is relatively low-powered, but it's a lot less hassle - just sit on a swivel chair at most.
The Vive seems like a lot of grief - setting up sensors and clearing space.
The GearVR is relatively low-powered, but it's a lot less hassle - just sit on a swivel chair at most.
