Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Noisybast

#5641
Website and Forum / Re: It's oh, so quiet
04 January, 2004, 10:51:26 PM
What do you mean back to work? You mean you got time off?
#5642
General / Re: Help in PC Game Judge Dredd vs...
05 January, 2004, 11:34:59 PM
Yeah, I found that on the "rescue the Brit-Cit dignitaries" arcade level, the bloody brits kepf flinging themselves off the staircase into the path of the zombies.
#5643
General / Re: Help in PC Game Judge Dredd vs...
02 January, 2004, 07:01:33 PM
Not so sure about the third-person perspective. I like the first person genre, and think we saw enough of dredd in the cutscenes to keep the player aware of who they are playing. Maybe a few reflective surfaces dotted around the levels would help? There's enough glass around - maybe it could be made to reflect.

I agree it might be nice to have drivable lawmasters in the game, but I can fully understand the pratical reasons for not including them.
#5644
General / Re: Help in PC Game Judge Dredd vs...
02 January, 2004, 06:10:58 PM
I think the Dredd-liness of the game helps a lot.
I did enjoy it, but it was more for the fact that I was playing a Dredd story rather than that it was a particularly good game. I'm not sure it would be as well received by non-fans.

As a Dredd fan, I think DvsD is a reasonable start, and I'd like to see a sequel building on the good bits of the original, whilst hopefully taking some of the negative feedback on board and improving the bits that perhaps didn't work so well.
#5645
General / Re: Help in PC Game Judge Dredd vs...
02 January, 2004, 05:17:49 PM
Can't remember having any trouble opening the doors - all the ones that can be opened have pads near them IIRC.

I wasn't hugely impressed with DvsD, I'm afraid. It's not that it's a particularly bad game per se, rather that it didn't meet the high expectations I had from reading various previews while the game was in production. The much-touted AI and graphics turned out to be largely uninspiring, and Dredd has a tendency to get stuck on the scenery.

Also, the story mode is very short indeed. I finished it in two sittings. It could also do with more "arrest-y" bits like the bank raid and less zombies & vampires. Without wanting to give anything away, the final showdown with Death is a bit, er, un-good.

I hope Rebellion don't take the negative feedback as a dismissal of Dredd as a workable game character. I think they did have the seeds of a good game in there, but need to refine the idea for any sequels.

Things to keep:
The Lawmeter - worked quite well in the perp-busting sections.
The Lawgiver - Admittedly, I didn't use some ammo types much, but if the right situations were presented...
Level design - I thought some of the levels were actually quite nice looking. The undercity looked good, and some of the MC1 vistas were pretty breathtaking.
The voice acting and cutscenes - helped carry the story along nicely.

Things to ditch/fix:
Zombies - didn't really work for me. OK for one outing, time to put them to bed.
AI - wasn't as good as we'd been led to expect. Not unusual to find a perp crouching on the floor, twitching like an epileptic.
Graphics - while the graphics were quite good in places, there were a few dodgy bits. Didn't look like the "moving comic book" it'd been hyped as, but didn't quite come up to the standard of other, more "realistic" games. Ended up falling somewhere in between and looking not quite right.
Engine glitches - Like I said earlier, Dredd has a tendency to get stuck on scenery (crates, etc).

Like I said, not a bad game, but not great either. Time for me to get started on the arcade modes now...
#5646
General / Re: New Year Resolutions.............
17 December, 2004, 04:50:30 PM
"I've bought and used a sit-up bench.
I might go mad & get some dumbells to go with it..."


I used it again the other day. I did get the dumbells, though. Used 'em quite regularly up until a couple of months ago, too. Picked 'em up again when I realised what a skinny-armed bloater I had become...http://news.bbc.co.uk/media/images/38320000/jpg/_38320103_purple_ronnie_tp_picpuf.jpg">
#5647
General / Re: New Year Resolutions.............
16 January, 2004, 03:23:26 PM
I've bought and used a sit-up bench.
I might go mad & get some dumbells to go with it...
#5648
General / Re: Dredd vs Death on the Gamecub...
02 January, 2004, 08:03:24 PM
Oops! I've been rambling about this on the other DvsD thread...
#5649
General / Tunbridge Wells Monkeyman
31 December, 2003, 12:01:05 AM
Excellent stuff. Why didn't I think of that?

Link: http://www.b3ta.com/interview/monkeyman/" target="_blank">http://www.b3ta.com/interview/monkeyman/

#5650
Suggestions / Re: (Atten: Rebellion) 2000AD is t...
04 January, 2004, 07:29:32 PM
Why would you want more than a tenner? I think that's a very reasonable price. I can get a digital archive that contains progs 1-10 for ?25. I make that ?2.50 per prog. The reprinted stuff won't have tatty edges either...
#5651
Suggestions / Re: (Atten: Rebellion) 2000AD is t...
04 January, 2004, 05:17:47 PM
OK Tarantino - I'm happy to give you the benefit of the doubt.

If you're not trying to drive prices up by hoarding Prog 2's, and you're not after a vast profit, I'll give you a tenner for a prog 2.

Doesn't have to have the stickers on. Doesn't have to be mint. Just a readable copy of Prog 2 and the cash is yours.

I'm never going to spend daft amounts of cash on it, and let's face it, I can always order a Digital Archive and read it that way.

Whaddaya say?http://members.shaw.ca/karagana2/psp7/images/ff15.gif">
#5652
Prog / Re: Prog 1371 - Rumble In The Ruin...
19 January, 2004, 07:46:46 PM
"...Noisybast,you are in so much trouble...:)"

Er... Yeah, I probably could have phrased that better.

What I meant was that although still in the prime of youth (and 8 years better off than me), you're not exactly the toddler some boarders were suggesting.

Noisybast stops digging and puts the spade down...
#5653
Prog / Re: Prog 1371 - Rumble In The Ruin...
10 January, 2004, 02:59:58 PM
"It's OK Jen, we know you're only young..."

Er, by my reckoning, she's about 20. That's not that young. Why, I can remember when I was twenty. Such happy days...
#5654
Prog / Re: Prog 1371 - Rumble In The Ruin...
27 December, 2003, 04:52:46 PM
Mummy, why is Dredd giving Lobo a piggy-back?
#5655
General / Re: happy st stephens day!...........
27 December, 2003, 05:06:44 PM
The commoners should take more care of their arses...http://www.nhsdirect.nhs.uk/SelfHelp/gfx/photos/_im016.jpg">