I've now lost all my previous game videos including the one from playing The Forest. Which has left me very distressed and sad. Yet, I have made some more and I'm currently uploading them right now before my computer plays up like it has been doing earlier this week I lose these new ones again.
Never happened to me, but they might have tweaked the A.I. since you played.
I've also noticed that once you have built a descent camp with Hunting-Shelter. The wandering food becomes more scarce, practically non-existent. This is either a deliberate part of the game or just glitch. It might because that it rains constantly and they stay inside their burrows at all times especially at night.
So, the game protagonist has only survived on the sustenance of berries. (Yet, that's not enough!) Sometimes, I can't tell which are poisoned, but only find out after I've consumed them. There are also a lot of edible fungus. Which could be a problem as well, if they put more realism in this game. (I could just set the whole forest on fire if they let me.) I eventually found a few more of them rabbits/conies, (As well as a lone Iquana/Goanna/Monitor!) but these were faster and definitely not as abundant as before.
Yet, only one showed up on my inventory after managing to kill a few. There was a large turtle on the beach that I managed to hack through, but it's corpse didn't relinquish it's flesh to me.
I also found the entrances to what must cave or caves, the cannibal native mutants take me every time they find me and knock me out. There were two of them and one of these was right on one of the beaches where there were some rocks. The other one was further up the beach and inland as well. I put a fire-pit at each entrance to keep them inside. This only worked with the one on the beach. Sometimes, the game lets me start building something, but never lets me complete it. (Perhaps, it's because, I chose the wrong place for it. This has occurred with the two gardens, the first-rabbit-cage (The idea of these, is that I put two live rabbit/conies in it and they soon multiply. Yet, how do I do this if I can't catch any without killing them first. How do you attract live rabbit/conies to the cage built for them. Do they wander close by and put themselves in. I don't think they will, but built one close to my camp in case they do. ), two wooden-benches, and two of those Standing-fires. If they aren't put in a pot where that game will allow you to put them. They will just continue to show up as a white outline of themselves.
I managed to build a hunting-shelter and fire-pit on the edge of what appears to be a concealed cliff face. The forest leading up to appears to be in ravine that has been left unnoticed by the other inhabitants of the island. They have village that is almost directly inland of this place. In case, you are wondering, I found this place left of the plane-crash site. (My left, the same side I'm on when I left the plane and facing the water through the forest in front of me.) You would eventually find this place safely. If travel in the direction alone the cliff edge in front of you. I built the hunting-shelter on the right against the wall and the fire-pit on the left (Right on the edge of the cliff, where it's just rock underneath me.) and I started on a log-cabin (It's was going to be ages, before it's done.) on the cliff shelf further down. (On the left!)
I built the two traps (Obviously, for the natives to be caught in!), but it was only the spike-trap (Happy-Birthday.) that I could complete . (Perhaps the same reason I could complete other things.)
If I was in charge of this project I would have.....
Some better way to reason with the natives as time progressed. While I understand, that once the killing begins, it never really ends.
A way to dismantle or destroy buildings. Anything that is built in this game. Your own buildings and other fixtures. Including the native villages. Everything that can be destroyed, should be, but within reason.
Soft terrain should be easy to deform or dig into. Anything that can be picked up or otherwise moved should be. Including sand. I should be able to make sand-castles, if I like.
Anything fleshy found anywhere could be cooked and eaten. Including the mini-whale and the turtle (The one I killed!) I found on one of the beaches. There are plenty of large insects and birds that can be eaten. Just Google for Man Vs Wild and Bush-Tucker-Man.
Forest and village fires should be easy to start. Providing, it hasn't rained much and with that fires should be easier to start only with brush/wood/sticks/leaves that has been lying on the ground and providing it isn't rain soaked. (A watered proofed and covered stick might be a essential upgrade.) Not, that I can be absolutely sure, but anything that is green and still connected to the plant or tree it's growing from is bad for started fires. I guess, this sounds wrong if you actually can start a forest fire. I guess all it's really down to is the amount heat you can make and if it's dry enough to catch fire. Otherwise, I just don't know.
Better stealth physics. Unless those natives really do have enhanced senses and mental-telepathy to communicate with each other instantaneously.
That plane would be excellent and for shelter for me if I could climb back up into it. (There should be a toilet there as well if they allowed you to move stuff around.) This seems like one of the biggest oversights. I was thinking if the plane somehow exploded (From a open flame and leaky gas cylinder?) after I exited and moved myself (Swiftly!) a safe distance from it after somehow being warned? They might have to change that part where the native takes my child right after everything has settled (A native climbed back into the plane, but I couldn't?) and I guess they way they planned this is important to the plot of this game.
It also occurred to me that if I could shave my head and make a loin-cloth. I could pass myself off as one them. Unless, they can identify me alone by smell as well. (Enhanced senses and Pheromones.)
What is with the patches of black-stuff? (Ink?) Is it flame-able (Oil?) Camo-paint?
After two nights of not getting any good food. I left camp to explore in the same direction to the left of the plane crash site. Crossing surprising diverse levels of terrain that took me to some higher ground and eventually lower to something like river. Where I hit a invisable wall and couldn't go any further.
I soon built a smaller camp here, (Almost twice, since there were limited resources on the further side of the river.) and a raft which capsized it (Was it top-heavy?) upon completion. I could still swim onto and stand on it, but that was it.
Despite, obvious bugs in this game. I'm looking forward to the added fixes/patches and it's final coding.
I think the problem with games that appear to simulate reality in so many ways is that the breaks in reality are more glaringly obvious.
Yet, it is still just a game, after all.
Quote from: Hawkmonger on 02 July, 2014, 02:18:13 PM
By carrying a severed hand and knocking it against them? I'm not even kidding, that totally works!
And who designed the AI on the freaking Seagulls?! Kill one and they swarm to you!
Never happened to me, but they might have tweaked the A.I. since you played.
I've also noticed that once you have built a descent camp with Hunting-Shelter. The wandering food becomes more scarce, practically non-existent. This is either a deliberate part of the game or just glitch. It might because that it rains constantly and they stay inside their burrows at all times especially at night.
So, the game protagonist has only survived on the sustenance of berries. (Yet, that's not enough!) Sometimes, I can't tell which are poisoned, but only find out after I've consumed them. There are also a lot of edible fungus. Which could be a problem as well, if they put more realism in this game. (I could just set the whole forest on fire if they let me.) I eventually found a few more of them rabbits/conies, (As well as a lone Iquana/Goanna/Monitor!) but these were faster and definitely not as abundant as before.
Yet, only one showed up on my inventory after managing to kill a few. There was a large turtle on the beach that I managed to hack through, but it's corpse didn't relinquish it's flesh to me.
I also found the entrances to what must cave or caves, the cannibal native mutants take me every time they find me and knock me out. There were two of them and one of these was right on one of the beaches where there were some rocks. The other one was further up the beach and inland as well. I put a fire-pit at each entrance to keep them inside. This only worked with the one on the beach. Sometimes, the game lets me start building something, but never lets me complete it. (Perhaps, it's because, I chose the wrong place for it. This has occurred with the two gardens, the first-rabbit-cage (The idea of these, is that I put two live rabbit/conies in it and they soon multiply. Yet, how do I do this if I can't catch any without killing them first. How do you attract live rabbit/conies to the cage built for them. Do they wander close by and put themselves in. I don't think they will, but built one close to my camp in case they do. ), two wooden-benches, and two of those Standing-fires. If they aren't put in a pot where that game will allow you to put them. They will just continue to show up as a white outline of themselves.
I managed to build a hunting-shelter and fire-pit on the edge of what appears to be a concealed cliff face. The forest leading up to appears to be in ravine that has been left unnoticed by the other inhabitants of the island. They have village that is almost directly inland of this place. In case, you are wondering, I found this place left of the plane-crash site. (My left, the same side I'm on when I left the plane and facing the water through the forest in front of me.) You would eventually find this place safely. If travel in the direction alone the cliff edge in front of you. I built the hunting-shelter on the right against the wall and the fire-pit on the left (Right on the edge of the cliff, where it's just rock underneath me.) and I started on a log-cabin (It's was going to be ages, before it's done.) on the cliff shelf further down. (On the left!)
I built the two traps (Obviously, for the natives to be caught in!), but it was only the spike-trap (Happy-Birthday.) that I could complete . (Perhaps the same reason I could complete other things.)
If I was in charge of this project I would have.....
Some better way to reason with the natives as time progressed. While I understand, that once the killing begins, it never really ends.
A way to dismantle or destroy buildings. Anything that is built in this game. Your own buildings and other fixtures. Including the native villages. Everything that can be destroyed, should be, but within reason.
Soft terrain should be easy to deform or dig into. Anything that can be picked up or otherwise moved should be. Including sand. I should be able to make sand-castles, if I like.
Anything fleshy found anywhere could be cooked and eaten. Including the mini-whale and the turtle (The one I killed!) I found on one of the beaches. There are plenty of large insects and birds that can be eaten. Just Google for Man Vs Wild and Bush-Tucker-Man.
Forest and village fires should be easy to start. Providing, it hasn't rained much and with that fires should be easier to start only with brush/wood/sticks/leaves that has been lying on the ground and providing it isn't rain soaked. (A watered proofed and covered stick might be a essential upgrade.) Not, that I can be absolutely sure, but anything that is green and still connected to the plant or tree it's growing from is bad for started fires. I guess, this sounds wrong if you actually can start a forest fire. I guess all it's really down to is the amount heat you can make and if it's dry enough to catch fire. Otherwise, I just don't know.
Better stealth physics. Unless those natives really do have enhanced senses and mental-telepathy to communicate with each other instantaneously.
That plane would be excellent and for shelter for me if I could climb back up into it. (There should be a toilet there as well if they allowed you to move stuff around.) This seems like one of the biggest oversights. I was thinking if the plane somehow exploded (From a open flame and leaky gas cylinder?) after I exited and moved myself (Swiftly!) a safe distance from it after somehow being warned? They might have to change that part where the native takes my child right after everything has settled (A native climbed back into the plane, but I couldn't?) and I guess they way they planned this is important to the plot of this game.
It also occurred to me that if I could shave my head and make a loin-cloth. I could pass myself off as one them. Unless, they can identify me alone by smell as well. (Enhanced senses and Pheromones.)
What is with the patches of black-stuff? (Ink?) Is it flame-able (Oil?) Camo-paint?
After two nights of not getting any good food. I left camp to explore in the same direction to the left of the plane crash site. Crossing surprising diverse levels of terrain that took me to some higher ground and eventually lower to something like river. Where I hit a invisable wall and couldn't go any further.
I soon built a smaller camp here, (Almost twice, since there were limited resources on the further side of the river.) and a raft which capsized it (Was it top-heavy?) upon completion. I could still swim onto and stand on it, but that was it.
Despite, obvious bugs in this game. I'm looking forward to the added fixes/patches and it's final coding.
I think the problem with games that appear to simulate reality in so many ways is that the breaks in reality are more glaringly obvious.
Yet, it is still just a game, after all.







