I was thinking I should look at my data, because what else is there in life?
And I found this:

I only count 100% jump-ons, so there are some progs labeled as "four new thrills" (for example) that don't make the cut. Those are jump-ish, not jump-on. I suppose you could do a color-coded chart where the data gets a hotter color the more new thrills it has, which would give a better idea of how easy it is for a noob to get on board. Then again, a totally new story (rather than a second book) is probably easier and should score higher. Then, you'd want to rationalize for number of stories in that issue, and ... HOOK! HOOK! TOOT! TOOT!
And I found this:

I only count 100% jump-ons, so there are some progs labeled as "four new thrills" (for example) that don't make the cut. Those are jump-ish, not jump-on. I suppose you could do a color-coded chart where the data gets a hotter color the more new thrills it has, which would give a better idea of how easy it is for a noob to get on board. Then again, a totally new story (rather than a second book) is probably easier and should score higher. Then, you'd want to rationalize for number of stories in that issue, and ... HOOK! HOOK! TOOT! TOOT!
