A great script, I'm sorry to say, does not a great comic-strip make. And a script that is lazily constructed, badly paced and poorly composed can still sound like the best thing since sliced bread, despite its faults. At the end of the day it takes a VERY focused comics-oriented mind to be able to read a script and see it as it really IS. (As an aside - I'm not talking about in the mind of the scriptwriter himself. Different writers use different levels of specificity when constructing these things and rarely if ever are able to PERFECTLY anticipate how the actual thing will look once it's been via editor artist and letterer. The best they can hope for is an educated guess.)
An editor is expected to be able to read a script, note its merits, then turn-it-over to an artist so that when it comes back fully drawn the editor is holding in his hand EXACTLY what he expected all along. But I suspect it rarely happens like that. Editors are by-and-large VERY good at mind-converting script to completed work, certainly far better than most of us will ever be, but it's inevitable that things occassionally don't turn-out EXACTLY as planned.
Besides, as other people have mentioned, there are a great deal more things at work than mere quality. Editors must balance time, money, politics, blahdeblahdeblah. The fact that almost everything in the prog has been 'pretty good' recently (and in that I include all the stuff you've all been calling 'stinkers', because, let's face it, 'Killer' might not have been earth-shattering but boyoboyoboy it could have been a LOT worse) is pretty good going, I reckon, and it's a mark of how spoilt for good material we are that we can consider such stories 'crap'. I'm convinced that, compared with (say) the vast majority of US comics, even bloody Tales of Telguff is ever-so-slightly above average.
....All of which sounds like an excuse because, frankly, you're right: we should always aim for excellence. But I think until we all possess that inherant ability to look at a script and immediately *anticipate* how it might turn-out, we should lay-off the editors for letting slip one or two mundane stories.
An editor is expected to be able to read a script, note its merits, then turn-it-over to an artist so that when it comes back fully drawn the editor is holding in his hand EXACTLY what he expected all along. But I suspect it rarely happens like that. Editors are by-and-large VERY good at mind-converting script to completed work, certainly far better than most of us will ever be, but it's inevitable that things occassionally don't turn-out EXACTLY as planned.
Besides, as other people have mentioned, there are a great deal more things at work than mere quality. Editors must balance time, money, politics, blahdeblahdeblah. The fact that almost everything in the prog has been 'pretty good' recently (and in that I include all the stuff you've all been calling 'stinkers', because, let's face it, 'Killer' might not have been earth-shattering but boyoboyoboy it could have been a LOT worse) is pretty good going, I reckon, and it's a mark of how spoilt for good material we are that we can consider such stories 'crap'. I'm convinced that, compared with (say) the vast majority of US comics, even bloody Tales of Telguff is ever-so-slightly above average.
....All of which sounds like an excuse because, frankly, you're right: we should always aim for excellence. But I think until we all possess that inherant ability to look at a script and immediately *anticipate* how it might turn-out, we should lay-off the editors for letting slip one or two mundane stories.
