HALO: The Master Chief Collection on PC
I got this with Steam vouchers at Christmas, when only Reach was available. Since then they have been regularly releasing all the games in chronological order, and we're at ODST now. Those two games I mentioned, I hadn't played before, so I thought they'd make good bookends to my thoughts on the series as a whole.
Reach has its ups and downs, but overall I enjoyed it. The bits I didn't enjoy was the gaming leaning into spectacle over fun. There's a bit with a space fighter battle, my enthusiasm for which waned after just a minute or two. I play Halo to get up in the faces of freaky alien weirdos with my death cannon, not spray lazers in the vague direction of distant HUD highlighted dots. The rest is mostly fun old fashioned running and gunning. The elites were tougher then they had been in Halo 3&4, but the brutes must've been to anger management or something.
Halo: Combat Evolved
Not much to say that wouldn't be redundant after almost two decades. Shooty fun, a bit too much back-tracking and a welcome left turn into survival horror in the middle.
Halo 2 is hard as balls. There are bits that require some good luck and this game is usually quite unfair.
It's my favourite.
Halo 3 is my least favourite. In fact I'd played it only once previously. When it came out, neither I nor my good friend (lets call him Steve, with whom I had finished co-op campaigns of the previous games on legendary) had an Xbox 360. We had been drinking since lunchtime the day after the midnight release. A third friend called at about 8pm and asked if we would like to come around to his gaff and help him finish the fight. Stumbling into his flat around 9pm, our noses were assaulted by the smell of the 5 gamers who had been banging their heads against this game on and off since the previous midnight. Stevie and I Roflstomped the whole game by 1am.
TLDR: Halo 3 was disappointingly easy.
It was clear the campaign had suffered for the newfangled online multiplayer. Given they had roughly a million users online constantly for a good long time, it was probably worth it for Microsoft and Bungie.
This is why Halo 3: ODST surprised me. It's a short game, just a DLC/expansion pack?. I think dense might be a better description. It starts off slowly, with levels that look more like something out of Quake:Arena than the actual futuristic city its supposed to be. It quickly ramps up though, and it's slightly more challenging than 3. This may be down to your character not being cybernetic super soldier Halo guy. I can see myself dipping into this one a lot, with its compact levels, to sate my hatred for freaky alien weirdos.
Just Halo 4 to be released to complete the collection now. This game kind of just slid off my brain. I have no lasting memories of this, probably because at the time I was living with 3 other lads in a haze of alcohol and drug smoke.
Thank you for listening to my TED talk.
I got this with Steam vouchers at Christmas, when only Reach was available. Since then they have been regularly releasing all the games in chronological order, and we're at ODST now. Those two games I mentioned, I hadn't played before, so I thought they'd make good bookends to my thoughts on the series as a whole.
Reach has its ups and downs, but overall I enjoyed it. The bits I didn't enjoy was the gaming leaning into spectacle over fun. There's a bit with a space fighter battle, my enthusiasm for which waned after just a minute or two. I play Halo to get up in the faces of freaky alien weirdos with my death cannon, not spray lazers in the vague direction of distant HUD highlighted dots. The rest is mostly fun old fashioned running and gunning. The elites were tougher then they had been in Halo 3&4, but the brutes must've been to anger management or something.
Halo: Combat Evolved
Not much to say that wouldn't be redundant after almost two decades. Shooty fun, a bit too much back-tracking and a welcome left turn into survival horror in the middle.
Halo 2 is hard as balls. There are bits that require some good luck and this game is usually quite unfair.
It's my favourite.
Halo 3 is my least favourite. In fact I'd played it only once previously. When it came out, neither I nor my good friend (lets call him Steve, with whom I had finished co-op campaigns of the previous games on legendary) had an Xbox 360. We had been drinking since lunchtime the day after the midnight release. A third friend called at about 8pm and asked if we would like to come around to his gaff and help him finish the fight. Stumbling into his flat around 9pm, our noses were assaulted by the smell of the 5 gamers who had been banging their heads against this game on and off since the previous midnight. Stevie and I Roflstomped the whole game by 1am.
TLDR: Halo 3 was disappointingly easy.
It was clear the campaign had suffered for the newfangled online multiplayer. Given they had roughly a million users online constantly for a good long time, it was probably worth it for Microsoft and Bungie.
This is why Halo 3: ODST surprised me. It's a short game, just a DLC/expansion pack?. I think dense might be a better description. It starts off slowly, with levels that look more like something out of Quake:Arena than the actual futuristic city its supposed to be. It quickly ramps up though, and it's slightly more challenging than 3. This may be down to your character not being cybernetic super soldier Halo guy. I can see myself dipping into this one a lot, with its compact levels, to sate my hatred for freaky alien weirdos.
Just Halo 4 to be released to complete the collection now. This game kind of just slid off my brain. I have no lasting memories of this, probably because at the time I was living with 3 other lads in a haze of alcohol and drug smoke.
Thank you for listening to my TED talk.
