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how to draw a judge

Started by canonfodder, 17 September, 2008, 04:32:41 PM

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canonfodder

i know in doing this you might call me a  :ugeek: for this but i was wanting to know how to draw a judge so i can make my own judge dredd unoffiCial comics ( or mabe/ more likely make my own judge up) .

LARF

Actually this was something that I was thinking about the other day and wondering whether 2000AD editorial have like a spec. sheet for how to draw Judge Dredd, i.e. how many links on the chain, badge design, eagle shoulder pad etc...

Anyone know?

COMMANDO FORCES

Quote from: "LARF"how many links on the chain
Your asking for trouble here  :lol:  

Woolly

I seem to recall some Cliff Robinson pics of Dredd from front and side which were part of a 2000AD 'do's and don'ts' pamphlet for would-be artists. No idea if theyre on the site though.

Wake?

pauljholden

Pick up any issue of 2000AD.

As long as the Judge is recognizably a judge you can get away with quiet a lot. Even the bike (once a rigid design) has seen lots of variations recently. And, in fact, the best Dredd artists tend to really have their own version of Dredd and his universe.

- pj

Dandontdare

You will no discover the same frustrations as everyone who's tried to draw JD - the shoulder eagle is ridiculously impractical and hard to draw well and the badge always ends up too small to write on!

PsychoGoatee

Quote from: "dandontdare"the shoulder eagle is ridiculously impractical and hard to draw well

That's why we love it so much.  8-)

canonfodder

Quotethe shoulder eagle is ridiculously impractical and hard to draw well
that was the same problem i'm having.

Dandontdare

Well if you crack it let me know, cos mine always look crap!

Mardroid

I've seen some quite simplistic versions of the shoulder eagle in the Prog.

I guess it depends on how detailed or realistic you want to be.

Of course where comic art is concerned, time is also an issue,  (although if it's just for fun you can obviously take as much time as you like.)  I've seen a number of styles I like. They certainly weren't always all that realistic and highly detailed (which granted isn't necessarily the same thing.)

Not that I'm practiced as an artist myself. (I've mostly been concentrating on writing so far. I've yet to send anything in though.)